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Learning some Game programming

I recently bought a book called  Fundamental 2D Game Programming Java  that I am reading/coding through. The fact that the example code is written in Java is nothing that should scare you away from this book. All concepts that are explained are generic for game programming and not specific to Java. Currently I am at chapter 4, time and space, and have learned how to keep movement speed intact independent on frame rate and now I am learning how to transform world space to screen space. It is interesting to learn some new concepts that are different from the coding I have done previously. If you want to look at the code I have a  repo available on GitHub . Currently there is an Eclipse project file available so it can be imported easily to Eclipse. I am however considering using IntelliJ instead.

Taking the next Dvorak step

I have been using some kind of sv_dvorak hybrid for the last year or so. The layout I have been using has all the shift+digit and alt-gr+digit combinations intact. This however means that characters often used when coding, like (), {}, and [] requires some really awkward positioning of the fingers to type. Therefore I have decided to go all in on the  Dvorak Simplified Keyboard . This layout is also included by default in Windows so no need to install any external programs or layouts when using a Windows computer (as I do at work). With this change I will have no use of looking at the keys on the keyboard. Maybe I should go for an all black, completely blank,  Das Keyboard Ultimate .