I recently bought a book called Fundamental 2D Game Programming Java that I am reading/coding through. The fact that the example code is written in Java is nothing that should scare you away from this book. All concepts that are explained are generic for game programming and not specific to Java.
Currently I am at chapter 4, time and space, and have learned how to keep movement speed intact independent on frame rate and now I am learning how to transform world space to screen space. It is interesting to learn some new concepts that are different from the coding I have done previously.
If you want to look at the code I have a repo available on GitHub. Currently there is an Eclipse project file available so it can be imported easily to Eclipse. I am however considering using IntelliJ instead.
Currently I am at chapter 4, time and space, and have learned how to keep movement speed intact independent on frame rate and now I am learning how to transform world space to screen space. It is interesting to learn some new concepts that are different from the coding I have done previously.
If you want to look at the code I have a repo available on GitHub. Currently there is an Eclipse project file available so it can be imported easily to Eclipse. I am however considering using IntelliJ instead.
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